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Star wars imperial engineer
Star wars imperial engineer








star wars imperial engineer star wars imperial engineer

If it spent a dial, the first Repair Hull effect it resolves costs 2 engineering points. When a friendly ship resolves a command, if it spent a token it gains 1 additional engineering point. Next tier is Master Engineer II.ĭuring the Refit and Expand Fleets step of the Management Phase, you may remove 1 additional scar token from a ship or squadron in your fleet.Ĭost: 2 XP Tier 2 Master Engineer II Īfter fleets are deployed, each friendly ship may gain 1 token. If you spent a dial, the first Repair Hull effect you resolve costs 2 engineering points. When you resolve a command, if you spent a token you gain 1 additional engineering point.

  • When a player purchases the next tier of a ranked ability, the higher-tier version replaces the lower-tier version.Īfter fleets are deployed, you may gain 1 token.
  • A commander must have the lower-tier version of a ranked ability to purchase the next rank of that ability.
  • star wars imperial engineer

    Those are linked to abilities with the same name. Some abilities are Ranked with a roman numeral (I II III) in their name. Players can purchase abilities for commanders by spending an amount of experience points (XP). Engineering is a category of Commander Abilities used when playing a Rebellion in the Rim – Campaign to define a custom commander.










    Star wars imperial engineer